After about a year since the beginning of my journey into the world of programming, I decided to venture into the development of my very first videogame: Oceano. It was 2008 when, at just 8 years old, I began designing the initial sprites that would constitute the game world.
Oceano was a 2D side-scrolling videogame, originally conceived for Windows and Web environments. The protagonist was a small rainbow fish named Rayn. The story revolved around a direct and compelling mission: Rayn had to rescue his best friend — a clownfish — who had been kidnapped by the primary antagonist of the abyss, a fierce megalodon.
Project Datasheet (2008)
To complete the quest, players guided Rayn across various levels of increasing difficulty, collecting gold coins and hidden power-ups while evading and defeating hostile sea creatures. To encourage non-linear exploration, I introduced hidden secret zones, such as "The Secret Area" and the advanced level "Calm before the storm".
In 2012, I also initiated preliminary attempts to port the title to Android; although that version was never finalized for publication on Google Play due to the toolchain constraints of early mobile environments, that experimentation gave me invaluable familiarity with application lifecycles.
"Years after compiling that first executable file, I can confidently say that Rayn's journey led me toward genuine engineering discipline, paving the way for all the software architectures I build today."
